﻿/*

Copyright 2009 Guillaume Amringer

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

*/

package {
	import lt.uza.utils.Global;
	import flash.events.EventDispatcher;
	
	public class Player extends EventDispatcher{
		
		public var type:String;
		public var units:UnitsHolder = new UnitsHolder();
		public var globals:Global = Global.getInstance();
		public var startingPoint:StartingPoint;
		
		public function Player(pType:String, pStartingPoint:StartingPoint):void {
			type = pType;
			startingPoint = pStartingPoint;
			
			this.createUnit('lol');
		}
		
		public function createUnit(pType:String):void {
			var newUnit:Unit = new Unit(this);
			newUnit.copyPosition(startingPoint);
			globals.game.unitsManager.registerNewUnit(newUnit);
		}
	}
}